In the eyes of ordinary people, VR technology is a good hand to create a fantasy world, but its application range is not so narrow. In the field of education, VR can also become a tool for learning, especially for medical students to practice those that are difficult to reach. Surgery.

For example, Case Western Reserve University has announced that they will cut down traditional anatomical laboratories. The days of medical students studying around dead bodies will be gone forever, and will be replaced by Microsoft's HoloLens mixed reality system. . In this way, the young doctors who are fleding out can wear HoloLens to directly “see through” different levels of the human body, and the skin, muscles, blood vessels, etc. can be clearly displayed in front of them, and it is still 3D.

However, for VR this is only a primary application, and a British company is trying to build an operating room for students to practice in a VR environment. The most amazing thing is that they also use the tactile feedback function to let students feel the most real reaction of the human body during surgery.

The company is called Fundamental VR, and with their technology, young physicians don't have to nervously show their immature skills in real people.

这套虚拟现实手术模拟系统将成为医生的练手神器

The system is also based on Microsoft's HoloLens, but with the software developed by Fundamental VR and the standard robotic arm with a stylus attached.

In the Hololens perspective, the stylus becomes a syringe, and the syringe is emptied with one button press, and the other is refilled with the injection. When the operator moves the stylus in the real world, the virtual syringe will also make a synchronous action. When the virtual needle is plunged into the virtual human body, different touches will be fed back to the operator through the stylus, allowing them to feel the real human reaction. .

Of course, don't think that the stylus vibrates to scare people. The sensation feedback is completely different when the virtual needle is tied to fat and bone.

Fundamental VR's first system was developed for the knee joint and its client is the pharmaceutical company Pacera, which uses the system to train clinicians how to use their anesthetic called Exparel.

Unlike traditional anesthetics, Pacera's new anesthetic requires multiple injections, and most of the anesthetic remains in the body, unlike traditional single-point injections, where the anesthetic spills from the injection hole. Such changes sometimes make doctors puzzled, so the VR teaching system came into being.

To create a realistic scene, the developer took a picture of the knee from various angles and restored it to a 3D image. It is worth noting that the tactile hardware used in this system is available on the market, and in the VR world, the stylus can be turned into a variety of medical tools.

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